Our nursery vertical · Inspiring young innovators through hands on learning

Tinker Fair & Weekly Enrichment Programmes

Our nursery vertical offers two connected ways of bringing STEAM into early years settings — a one-day, high-energy discovery event and recurring term-long enrichment classes. Both are delivered by trained facilitators and scaled for children aged 3 and up. For ages 6 to 18 we run a full course catalog in-house and online.

0Experiments in our curriculum
0Progressive levels
3+Years old
DubaiNursery partners
Coding School mascot
Three nursery children smiling through a bright yellow Coding School photo frame at a Tinker Fair.

About our offering

Two connected ways to bring STEAM into your nursery

Nurseries can book the Tinker Fair as a standalone event, the weekly programmes as an ongoing partnership, or both together as a combined STEAM offer.

1

The Tinker Fair

A one-day, hands-on event that introduces children to science, robotics, and discovery in a single high-energy session. Three coordinated experiences run in sequence, fully supervised and paced for early years attention spans.

See what happens on the day

2

Weekly Enrichment Programmes

Recurring term-long classes — Science, Arts, Robotics, and Coding — that run as part of the nursery's enrichment timetable. Content builds week-by-week so children develop real skills across the term.

See the four programmes

All activities are delivered by trained facilitators, scaled for early years learners, and drawn from our wider curriculum of 57 experiments across four progressive levels.

Audience

Who it's for

Who books

Nursery Directors and Early Years Educators, typically based in Dubai. They are looking for safe, credible, age-appropriate STEM activity partners.

Who attends

Children at the partner nursery, usually aged 3 and up. Their parents are the ones who decide whether to sign their child up when the nursery promotes the event or programme.

What happens on the day

A one-day, age-appropriate event combining three coordinated experiences: a science show, hands-on experiment stations, and a robotics zone. The day is fully supervised and paced for early years attention spans.

Part 1 — The Tinker Fair

One day. Three experiences.

The three experiences run in sequence: the science show opens, experiment stations follow, robotics closes.

  1. OpensScience Show
  2. FollowsExperiment Booths
  3. ClosesRobotics Experience

Science Show

Dry Ice Wonders

A high-energy show built entirely around the wonder of dry ice. Children watch swirling fog clouds appear and disappear, see giant smoke-filled bubbles form and burst, and gasp at colour-changing dry ice cauldrons fizzing to life.

Every effect is handled by our facilitators: children watch and react, never touch.

A Coding School facilitator producing a thick cloud of dry ice fog from a red container as children watch.

Experiment Booths

Reactions to Remember

Four guided hands-on stations where children touch, mix, pour, and watch chemistry come alive:

  • Lava Lamp — colourful bubbles rising and falling
  • Elephant Toothpaste — a foamy, fast-rising eruption
  • Walking Water — colours travel between cups through paper bridges
  • Balloon Inflator — vinegar and baking soda inflate a balloon with no breath needed

Every station is led by our facilitators, with children actively pouring, mixing, and creating at each one.

Two children in gloves at an experiment station watching a pink foam eruption rise from a bottle.

Robotics Experience

Meet the Robots

Children meet Kubo and other age-safe, screen-free coding robots. Using physical puzzle tiles, they program the robots to move, turn, and complete simple missions on a floor mat.

No screens, no apps — purely hands-on play that introduces sequencing and logic.

Two Kubo coding robots on a printed floor mat beside physical puzzle tiles used to program them.

Program the robot · no screens

Tiles in, mission out

Children lay down physical command tiles, then watch the robot carry out the sequence they built — the first taste of cause, effect, and debugging.

Nursery children in blue gloves holding green and orange balloons inflated by a vinegar and baking soda reaction.
Children seated together watching the robotics zone demonstration on a blue table.

Part 2 — Weekly Enrichment Programmes

Four programmes that build across the term

Four recurring programmes that run throughout the term as part of the nursery's enrichment timetable. Each is delivered by trained facilitators following our structured curriculum, with content that builds week-by-week so children develop real skills across the term.

A facilitator guiding a child through a colourful mixing experiment at a nursery table.

Programme 01

Science Discovery

Weekly sensory science sessions drawn from our Level 1 Foundations curriculum: Oobleck, Walking Water, Lava Lamp, Lemon Volcano, Bath Bomb, Magic Milk, and other safe experiments that build on each other across the term. Each class ends with a take-home or display piece. All materials provided.

Skills developed
  • Observation
  • Prediction
  • Cause-and-effect thinking
  • Early scientific vocabulary
  • Fine motor control
Children gathered around a large colourful collaborative creative project at a nursery table.

Programme 02

Arts & Creative Making

Weekly creative sessions covering canvas painting, 3D pen creations, figurine moulding & painting, pressed flowers, mixed-media collage, and seasonal craft projects. Sessions are themed across the term so children build a portfolio of work to share with parents.

Skills developed
  • Creative expression
  • Hand-eye coordination
  • Colour and texture awareness
  • Focus
  • Pride in finished work
A screen-free coding robot positioned on a printed mission mat at a nursery table.

Programme 03

Early Robotics

Weekly sessions with age-safe, screen-free coding robots like Kubo. Children use physical puzzle tiles to program the robots to move, turn, and complete simple missions on a floor mat. Lessons build week-by-week from basic directional commands to short multi-step sequences. We bring all equipment; no nursery equipment or screens required.

Skills developed
  • Sequencing
  • Cause-and-effect
  • Spatial reasoning
  • Teamwork
  • Computational thinking foundations
Nursery children seated in a session while a facilitator demonstrates a coding activity on a floor mat.

Programme 04

Coding Foundations

Weekly sessions adapted to the age group — unplugged coding games, directional thinking, and pattern recognition for the youngest, with introductory tap-based coding apps and block-based logic puzzles gently introduced for older learners only.

Skills developed
  • Logical thinking
  • Problem decomposition
  • Patience
  • Persistence
  • Early algorithmic thinking

Flexible by design

Programmes can run weekly, bi-weekly, or in a custom rhythm. Nurseries can book a single subject, a bundle, or all four as a combined STEAM offer.

Robotics & AI · Full-year curriculum

A full year with real robots

Our most in-depth weekly programme, mapped session by session. It runs once a week across three terms, and children work with real robots every single week — programming KUBO with puzzle tiles, building and coding with WhalesBot, sending Ozobot along colour-coded tracks, and meeting genuine AI robots.

  • Full yearThree progressive terms
  • Once a weekOne session every week
  • 60 minPer session, small groups
  • 3+Years old
  • 5Robots & AI tools

About the programme

Play-based, and led by trained facilitators

Sessions are led by trained facilitators in small groups, and activities are gently scaled to each child's stage.

Done through play, robotics and AI build exactly the skills early years is all about — problem-solving, sequencing, focus, fine motor control, language and confidence — while giving children a joyful head start with the technology that will shape their world.

An AI thread runs through the year. From week one, children meet real AI robots — Miko 3 and Ozobot ARI — that listen, talk, recognise and show feelings. In simple, adult-led moments they discover how AI learns from examples, understands our voice, 'sees' with a camera, and already helps us every day.
Coding robots on a printed mission mat with physical programming tiles beside them.

What children develop

Thinking like a coder

Giving step-by-step instructions, sequencing, and spotting & fixing mistakes — hands-on with KUBO, Ozobot and Codi.

Building & making

Building and programming robots with WhalesBot — early engineering, fine-motor skills and sensors.

The first ideas of AI

Meeting real AI robots that listen, talk, recognise and show feelings — and discovering how AI learns from examples, sees and helps us every day.

Confidence, language & teamwork

Giving instructions, talking to robots, taking turns, sharing ideas and presenting proudly.

The robots & tools children explore

ROBOT

KUBO

Place puzzle tiles to program KUBO to drive, turn and complete missions — hands-on coding, no screen.

ROBOT

WhalesBot A3

Build robots from big magnetic blocks, then program them to move and react with a sensor.

ROBOT

Ozobot

Draw tracks and lay colour codes to send a tiny robot on its way — speed up, slow down or spin.

ROBOT

Codi the Robot Mouse

Code a friendly robot mouse with picture cards to find its way through a maze.

AI ROBOT

Miko 3 & Ozobot ARI

Real AI robots that listen, talk, recognise and show feelings — children's first steps into AI, always adult-led.

OPTIONAL · SCREEN

ScratchJr

Tap-and-drag blocks on a tablet to make characters move, jump, talk and tell a story — an introduction to block coding, offered only if your nursery wants it.

ROBOT

Hands-on Foundations

A few screen-free games — like becoming a robot ourselves — that plant the first idea: a robot does what we tell it.

The year, term by term

Three terms that build on one another. A real robot anchors almost every week — the tables below show the journey at a glance.

Term 1

Meet the Robots & Give Instructions

Children meet a real AI robot on day one, then learn the big idea behind every robot — it does exactly what we tell it. Across the term they program KUBO with puzzle tiles to travel, turn, reach goals and fix mistakes, and return to the AI robot to ask it questions.

ActivityRobot / toolWhat children learn
Meet the Robots MIKO 3 / OZOBOT ARI Meet a real AI robot that listens, talks and shows feelings.
Be the Robot UNPLUGGED I can steer a pretend robot to a target using forward, turn and stop.
Meet KUBO KUBO I can meet KUBO and place a tile to make it move.
KUBO's First Path KUBO I can lay two or three tiles to send KUBO to a goal.
Find It & Fix It KUBO I can spot why KUBO missed and fix the path to make it work.
Turn and Go KUBO I can add a turn tile to steer KUBO around a bend.
Longer Journeys KUBO I can plan and build a four or five tile path for KUBO.
Robot Errands KUBO I can program KUBO to visit places in a story to deliver things.
Ask the AI Robot MIKO 3 / OZOBOT ARI Ask an AI robot questions and watch it listen and answer.
Term 1 Celebration KUBO Put it all together — run a KUBO mission and say hello to the AI robot.
Optional add-on · Term 3

ScratchJr block coding

Many nurseries would rather keep the year completely screen-free — so this is off by default. If your setting would like an introduction to block coding, Term 3 gains four dedicated ScratchJr sessions, and children can choose ScratchJr for their end-of-year project too.

Prefer to talk it through? Book a visit or a trial session and we'll tailor the year to your timetable.

Key specialties

Why nurseries choose us

It's safe

Every activity is run by trained facilitators, and children never handle dry ice.

It's hands-on

Children touch, mix, pour, build, and play — not a watch-only event.

It's screen-free

No tablets, no apps, no phones in any activity for the youngest learners.

It's age-appropriate

Scaled and softened specifically for early years.

It builds real skills

Curiosity, sequencing, problem solving, fine motor control, and early scientific vocabulary.

The weekly programmes build progressively

Each term, children develop skills over time rather than as a one-off.

It's flexible

Nurseries can book the Tinker Fair, the weekly programmes, or both, and tailor age groups and frequency to their schedule.

It's memorable

Children leave with take-home pieces, certificates, and stories for their parents.

Benefits

What everyone walks away with

Benefit for students

From the Tinker Fair

  • A personalised participation certificate
  • A take-home or display piece from the experiment stations
  • Curiosity sparked for further learning

From the weekly programmes

  • A portfolio of work built across the term (especially from Arts & Creative Making)
  • Real, measurable skills: observation, sequencing, creative expression, problem-solving
  • A foundation for future STEM pathways as they grow

Benefit for nurseries

  • Ready-made registration forms for easy parent sign-up
  • Individual payment links per child; no admin burden on nursery staff
  • High-quality photos and videos delivered to the nursery
  • Selected highlights featured on Coding School's social media, tagging the nursery
  • Brand positioning: the nursery is seen as committed to innovation, creativity, and excellence
  • A flexible partnership model: Tinker Fair only, weekly programmes only, or combined
A child proudly holding a yellow Coding School take-home bag beside a facilitator.
A full group photo of nursery children, parents and Coding School facilitators after a Tinker Fair.

Book your nursery

Bring the Tinker Fair to your nursery

Tell us a little about your setting and we'll come back with dates, age-group options, and a plan that fits your enrichment timetable — the Tinker Fair, the weekly programmes, or both.

  • Phone & WhatsApp+971 54 991 0560
  • Your contactMahmood Fahad
    Program Manager
  • OfficeOffice 206, Iliya Tower 1,
    Damascus Street – Al Qusais, Dubai
Coding School mascot

Request a booking or a callback

Prefer to talk? Message Mahmood Fahad on +971 54 991 0560.